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    <div class="refentry" id="glFramebufferRenderbuffer">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glFramebufferRenderbuffer, glNamedFramebufferRenderbuffer — attach a renderbuffer as a logical buffer of a framebuffer object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glFramebufferRenderbuffer</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">renderbuffertarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">renderbuffer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glNamedFramebufferRenderbuffer</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">framebuffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">renderbuffertarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">renderbuffer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the framebuffer is bound
                    for <code class="function">glFramebufferRenderbuffer</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>framebuffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the framebuffer object for
                    <code class="function">glNamedFramebufferRenderbuffer</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>attachment</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the attachment point of the framebuffer.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>renderbuffertarget</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the renderbuffer target. Must be
                    <code class="constant">GL_RENDERBUFFER</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>renderbuffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of an existing renderbuffer object of
                    type <em class="parameter"><code>renderbuffertarget</code></em> to
                    attach.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glFramebufferRenderbuffer</code> and
            <code class="function">glNamedFramebufferRenderbuffer</code> attaches a
            renderbuffer as one of the logical buffers of the specified
            framebuffer object. Renderbuffers cannot be attached to the
            default draw and read framebuffer, so they are not valid targets
            of these commands.
        </p>
        <p>
            For <code class="function">glFramebufferRenderbuffer</code>, 
            the framebuffer object is that bound to
            <em class="parameter"><code>target</code></em>, which must be
            <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
            <code class="constant">GL_READ_FRAMEBUFFER</code> or
            <code class="constant">GL_FRAMEBUFFER</code>.
            <code class="constant">GL_FRAMEBUFFER</code> is equivalent to
            <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
        </p>
        <p>
            For <code class="function">glNamedFramebufferRenderbuffer</code>,
            <em class="parameter"><code>framebuffer</code></em> is the name of the
            framebuffer object.
        </p>
        <p>
            <em class="parameter"><code>renderbuffertarget</code></em> must be
            <code class="constant">GL_RENDERBUFFER</code>.
        </p>
        <p>
            <em class="parameter"><code>renderbuffer</code></em> must be zero or the name of
            an existing renderbuffer object of type
            <em class="parameter"><code>renderbuffertarget</code></em>. If
            <em class="parameter"><code>renderbuffer</code></em> is not zero, then the
            specified renderbuffer will be used as the logical buffer
            identified by <em class="parameter"><code>attachment</code></em> of the specified
            framebuffer object. If <em class="parameter"><code>renderbuffer</code></em> is
            zero, then the value of
            <em class="parameter"><code>renderbuffertarget</code></em> is ignored.
        </p>
        <p>
            <em class="parameter"><code>attachment</code></em> specifies the logical
            attachment of the framebuffer and must be
            <code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>,
            <code class="constant">GL_DEPTH_ATTACHMENT</code>,
            <code class="constant">GL_STENCIL_ATTACHMENT</code> or
            <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
            <span class="emphasis"><em>i</em></span> in may range from zero to the value of
            <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> minus one.
            Setting <em class="parameter"><code>attachment</code></em> to the value
            <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is a special
            case causing both the depth and stencil attachments of the
            specified framebuffer object to be set to
            <em class="parameter"><code>renderbuffer</code></em>, which should have the base
            internal format <code class="constant">GL_DEPTH_STENCIL</code>.
        </p>
        <p>
            The value of
            <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> for
            the specified attachment point is set to
            <code class="constant">GL_RENDERBUFFER</code> and the value of
            <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> is
            set to <em class="parameter"><code>renderbuffer</code></em>. All other state
            values of specified attachment point are set to their default
            values. No change is made to the state of the renderbuuffer
            object and any previous attachment to the
            <em class="parameter"><code>attachment</code></em> logical buffer of the
            specified framebuffer object is broken.
        </p>
        <p>
            If <em class="parameter"><code>renderbuffer</code></em> is zero, these commands
            will detach the image, if any, identified by the specified
            attachment point of the specified framebuffer object. All state
            values of the attachment point are set to their default values.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated by
            <code class="function">glFramebufferRenderbuffer</code> if
            <em class="parameter"><code>target</code></em> is not one of the accepted
            framebuffer targets.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glFramebufferRenderbuffer</code> if zero is bound
            to <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glNamedFramebufferRenderbuffer</code> if
            <em class="parameter"><code>framebuffer</code></em> is not the name of an
            existing framebuffer object.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if
            <em class="parameter"><code>attachment</code></em> is not one of the accepted
            attachment points.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if
            <em class="parameter"><code>renderbuffertarget</code></em> is not
            <code class="constant">GL_RENDERBUFFER</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if
            <em class="parameter"><code>renderbuffertarget</code></em> is not zero or the
            name of an existing renderbuffer object of type
            <code class="constant">GL_RENDERBUFFER</code>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glFramebufferRenderbuffer</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glNamedFramebufferRenderbuffer</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glBindFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
            <a class="citerefentry" href="glGenRenderbuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
             <code class="function">glFramebufferTexture1D</code>,
             <code class="function">glFramebufferTexture2D</code>,
             <code class="function">glFramebufferTexture3D</code>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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